WASHINGTON No. of Turns: 22 - The U.S. Capitol is a ways through difficult terrain in the east and numerous defending units. The Germans will need to move up quickly in the south and up the Potomic to lay siege to Washington. There is no time to waste for the Germans due to the high number of units the Americans possess. No. of Objectives: 11 Four are owned by the Germans at the start of the scenario and are vulnerable to Allied paratroopers. All others are in a natural invasion corridor to the multiple objecitve Washington city. Prestige: Axis = 1277 Allies = 2928 It is a tough air battle and much of the prestige on both sides will be used in repairing damaged fighters and purchasing new ones to seize the initiative air. The Allies have good anti-tanks units and generally good tanks. The massive Allied prestige to begin give the Allies the advantage here. New Unit Exp: Axis = 2 Stars Allies = 2 Stars Air Superiority - This is the mother of all air battles. The Germans have three ME262s, a HE162 and a Dor335 plus a few other fighter to attack the Allied airfleet. The Allies have two Meteors, four overstrengthed P-51H Mustangs and a number of the tough P-47s. The key to this battle is that the Allies cannot replace the Meteors because of the lack of British airfields while the Axis can replace the jet fighters. The jets are not invulnerable and concerted air attacks can destroy them. It is likely the air battle will continue well into the game unless one side gets very lucky. Both sides should not discount the use of the mobile AA offensive guns such as the M16 MGMC or the Wirblewind guns. They can weaken a fighter or a bomber to such an extent that a single shot can take them out with minimal damage to your planes. Good use of these can turn the tide of the air war. Ground Superiority - The American M-26 tank is the best they can field but they are weaker in battle against the Panthers and the Tigers. But the M-36 is a pretty good anti-tank unit and can provide excellent defensive punch. Time is on the side of the Allies so all they must do is defend. The Washington scenario is full of ideal defensive positions and entrenchment areas. Paratrooper counterattack by the Americans is a very real possibility and should be watched for. The German player will need to divide into at least two assault groups to advance on Washington thus weakening their attack capabilites. On the eastern shore the terrain is tough going with forests and rivers and will make it difficult for quick advancement of German forces. General Information Each side has its best out and ready to fight in this make- believe scenario. The Allied fleet is weak but not helpless. The need for shorebombardment by Axis ships can give the Allied fleet an opportunity to close and weaken the ships. The terrain is difficult in some areas and Washington itself is a nightmare of entrenchments and artillery fire ranges. Air defenses and losses from the airwar will no doubt prohibit good use of air power in the taking of Washington while the allies may have a few surviving bombers to waste incoming tanks enough for the weaker American armor to do some major damage. The weather is generally reliable and you can look forward to having some good airbattles. Final Evaluation Prestige Experience Axis +2 0 Allies 0 0 It is a very tough airwar. The Allies can choose their moment to strike whereas the Axis must be more cautious. No doubt the Axis will need to purchase a few more fighters for the party and hope to keep their bombers intact long enough so that the airwar is won and they can commence bombing tanks.