STALINGRAD No. of Turns: 31 - There is plenty of time to move with the western Battlegroup to Stalingrad and defeat it. The low number of objectives and the rather easy terrain make this high turn count an advantage for the Axis. No. of Objectives: 8 - Germans already hold two objectives and Stalingrad counts for three. All objectives are on a natural invasion route culminating at Stalingrad. The first three objectives will require separate invasion forces. Each one can be defended with good deployment by the Soviet player. Unfortunately for the Allies time is on the side of the Germans. They can take their time to take the outer objectives then turn and crush Stalingrad. So the advantage there goes to the Axis. Prestige: Axis = 606 Allies = 2450 - To compensate for the lack of depth and complexity of the Stalingrad seige, it is obvious that they attempted to make up for it by giving the Soviet player a massive prestige advantage. With this prestige, the Soviets can purchase huge quantities of low end units or a large amount of highend tanks and AA guns. The Axis prestige will probably go to repairing damaged units and purchasing those Tiger tanks on turn 9. New Unit Exp: Axis = 2 Stars Allies = 1 Star Air Superiority - The Germans still maintain complete air dominance over Soviet planes. But the German player does not have the prestige immediately to go around buying new planes. The German player could purchase more as other areas of the map become exposed. Clever deployment of Soviet aircraft can trap planes and expose them to ground AA fire and shoot down the undefended Stuka. But the Allied player must be prepared to lose the airwar. Ground Superiority - Until the Tiger tanks come on line the German armor will have rough going against comparable Svoiet tanks. Airpower will give the Germans the offensive advantage but the PzIIIs and the PzIVf2 don't have the hitting power the Tigers do. The Soviets are running with the KV-1/42s and the T- 34s. While they do not have good offensive numbers their defensive numbers are outstanding and can prove to be difficult against any advancement. General Information - Expect the weather to turn bad in Russia near the end of the scenario. The terrain is pretty good and the Axis player has the choice of striking south into the Caucusus with airborne troops at the vast number of undefended cities. The Don and the Volga are the only real siginificant natural defenses. But these are good ones in hitting weak tanks trying to cross with cheap anti-tank guns. Final Evaluation Prestige Experience Axis 0 0 Allies 0 0 While the Axis has better equipment the Soviet player totally outclasses the Germans in prestige. They can afford many good tanks and just stuff the German advancement very quickly before the Tigers come online. If the Soviet player can use up all the prestige at the beginning of the game in bold gameplay, then the German player will not have enough to swamp you with Tigers and push in through Stalingrad. In this scenario the game is won in the first ten turns rather than the last ten.