SEVASTOPOL No. of Turns: 17 Battle Posture: Axis = Attack Allies = Defense Per Turn Prestige Boosters: Axis = 0 Allies = 0 No.of Units Available for purchase: Axis = 1 Allies = 2 - There is plenty of time to move about the map and achieve the densely packed objectives. Fighting in Sevastopol itself is slow going but once the area around the city is cleared the German armor can move freely to other objectives. No. of Objectives: 15 Axis: take all objectives. - This large number is deceiving due to the fact the objectives are very close together and at times multiple objectives will fall in a single turn. This just allows the Germans to add more prestige as they seize the initiative and take objectives. Prestige: Axis = 1232 Allies = 1491 - The high Axis prestige count allows them to offset the Allied prestige with infantry. Because of the close in city fighting, infantry and artillery are more important than tanks at this stage. Axis prestige is quickly replenished by taking city hex after city hex and they can take the luxury in exterminating all Soviet resistance. New Unit Exp: Axis = 2 Stars Allies = 1 Star Air Superiority - The Germans maintain the air advantage and will only need to contend with AA guns. Soviet aircraft is no match for the Luftwaffe and will be shot down if exposed. Ground Superiority - German units are almost all overstrengthed at the beginning of the scenario and occupy the northern and eastern edge of the map. While the Soviet tanks are equal to German tanks, city fighting favors infantry and the German infantry is experienced and powerful coupled with a generous helping of artillery shells. As the Germans move through Sevastopol, the city hexes will give them substantial prestige gains. AXIS: Airpower is key in order to hit the Soviet artillery, which otherwise will inflict heavy losses on your infantry as it attacks city and fortification hexes. The way to deal with fortified lines is to force a single breach several hexes wide, pass your forces through, and force the enemy to retreat or come out to fight you. To shorten your front and capture a vital objective, taking Bartenevka must be your first objective. It can be done quickly with relatively few units. Crossing the fortified lines and the Alma River is the next goal, which could be most safely done on a broad front between Inkerman and Novyi Shuli. Once that is done, the armored forces can swing south around Sevastopol past Nikoaevka, destroying Soviet units in the open ground, while the infantry (especially the pionieres) and artillery begin the city fight for Sevastopol on as broad a front as possible in order to speed the victory. ALLIES: While losing Bartenovka is inevitable if the Axis really want to take it, otherwise you must yield no ground. Stop the enemy in the river hexes and attack them while they are there with heavy armor. Except for units entrenching in Sevastopol's victory hexes and adjacent hexes, mobilize your rear area troops to come forward and defend the front lines. General Information - The German player needs to beware of the Soviet fleet which can provide support to infantry counterattacks and wound vulnerable artillery pieces. The weather is fairly reliable. Final Evaluation - Prestige Experience Axis -2 0 Allies +1 +1 When playing the campaign I loved this scenario because it nets you a boatload of prestige. As the German progress through the city they will accumulate prestige to keep pushing and the Soviet units are just not good enough to counterattack and break through the Russian lines. A +1 to their experience may allow them to hold out longer than they would normally.