NORWAY No. of Turns: 25 Axis = Take all objectives. Battle Posture: Axis = Attack Allies = Defense Per Turn Prestige Boosters:Axis= 0 Allies = 40 No.of Units Available for purchase: Axis = 2 Allies = 0 - Time is a slight favor to the allies. The terrain isprohibitive to fast advancement. The main body of German forces will need to slog it up the Lagan River where they are vulnerable to artillery and entrenched infantry attacks. The Western landing is too weak to move on Trondheim initially and is vulnerable to air and sea attacks. Axis = Your southern landing group should concentrate on securing the Oslo region while a small detachment takes Stavanger and then springboards up the coast, city by city, with naval help. These initial successes will gain you two important airfields. Press on up the Lagen River valley through Lillehammer to Trondheim to link up with the northern landing group. Sending a force by the overland route up the Glomma Valley is slow (they will need at least half-tracks)but,in combination with paradrops further north, can divert Allied forces from the defense of Trondheim and perhaps gain a base of attack from which you can attack Namsos from the east. Number of Objectives Hexes: 7 - One is already in the hands of the Axis. Oslo and the Airfield are easy targets. But Lillehammer, Trondheim and Namsos are very difficult and are German primary concerns. Advantage Allies Prestige: Axis = 1014 Allies = 1276 - Allies are hampered by a small number of units available and purchasing capability of Norwegian units only in all but the Namsos objective. Advantage Axis. New Unit Exp.:Axis = 1 Star Allies = 0 Stars Air Superiority: Advantage to the Axis planes. Axis begins with 3 BF109e's while the Allies begin with two Norwegian planes (one is usually shot down immediately), a Hurricane and a Spit II. The Spit II is about equal to the German BF109. But air superiority is contestable if the Allied player decides to make a fight of it and buy fighters. The Norwegian air force is easy prey, but the British fighters are as good as the Germans and will be serious trouble for the Axis if they let them gain an edge on them in experience. In particular, don't let them learn their trade by target practice on unescorted Axis bombers and air transports. You may consider requisitioning a level bomber with a good naval attack rating to help the German Navy in the Norwegian Sea. Allied Air power should be concentrated in the Trondheim-Namsos area and backed up by good air defenses to keep the Axis bombers at bay. This may mean that Axis paratroops can slip past you, so be sure to place at least a Norwegian unit as a garrison in each important city to prevent a threat from springing up in your rear. Keep your air units, especially the precious British fighters,alive and try to gain an experience edge on the Luftwaffe. Ground Superiority: Complete advantage to Axis. German Pz IVd's outclass all of the Allied tanks until the Matilda II. The 15 sFA 18 Artillery is superior due to its high soft attack rating and its three hex range compare to the Nor. 75mm two range. German armor and Wehrmacht Infantry completely outclass Norwegian and even British forces. General Information: Terrain counters German ground superiority. Mountains, forests and rivers impede the ground progress. Good chance of bad weather can ground planes for a number of turns. Sea power is advantaged to the allies on paper but German U-Boats make it even. I have found the winner of the sea battle generally wins the game. With three turns left, reinforcements arrive to both sides with the allies getting the better of it with Matilda II tanks, 6" Artillery and ATGs. Allies - You can win this one if you can successfully block and delay the Axis advance at a few key choke points. You may be able to stop the Axis on the beaches in the north, but in the Oslo region you need to sell yourself dearly Entrenched troops in Hamar and Elverum that can hang on when driven out into the nearby mountains can tie down a large number of Germans for some time. The constricted Lagen River valley around Lillehammer is another good defensive position, particularly if you can hold your own in the air and get your bombers through against enemy units floundering in the river hexes. Final Evaluation: Prestige Experience Axis 0 0 Allies -2 0 This is a very even battle with an edge to the allies due to the extremely rough terrain and sea power. Even against the computer, it is not easy to get a major victory. I believe this scenario pretty even but a -1 penalty to Allied prestige may allow the Germans a better chance to reach the final objective.