Low Countries No. of Turns: 30 - Time is favoring the Axis. Plenty of time to move across the map and engage even the far city of Calais. But the German must beware of defensive lines and slow crossings of the Meuse, Escout and Leie Rivers. No. of Objectives: 11 - Number of objectives favors the Allies. Axis begin with two objectives already in possession and two more in LUX and Liege easily captured. All others are contestable. Large area and multiple attack groups needed shift advantage to the Allies as well as the most distant objectives are Calais and Abbeville. Prestige: Axis = 625 Allies = 1152 - Prestige numbers are a wash. Axis low prestige is countered by quick seizures of weakly defended cities and objectives at the beginning of the scenario. New Unit Exp: Axis = 0 Stars Allies = 0 Stars Air Superiority: Decided advantage to the axis side. Lack of British airfields prohibit purchase of Spitfire IIs. French fighters not a true threat unless backed up by ground AA guns but eventually the German airpower will overmatch French fighters. Ground Superiority: Even match. French armor in the CH B1-bis are superior to German armor. French artillery and the small amount of British forces equal Wehrmacht superiority. Use of German Anti-tank PzJager IB in support roles makes this even along with Stuka divebombers. General Information: The weather in the Low Countries is reliable with only a moderate chance of foul weather grounding Axis planes. Open terrain favors Axis movement but also Allied defensive choices and sneak attacks. With nine turns left, the Axis gets the vaunted 8.8 ATG but its high cost and low mobility makes this a non-factor. Allied new units are insignificant. Final Evaluation: Prestige Experience Axis 0 0 Allies 0 0 This is another fairly even battle with an edge going to the Axis only because of its overwhelming air power. Without the airpower, German's couldn't win this one because of the disperse nature of the objectives. This is an even match.