KURSK No. of Turns: 20 - There are three battle groups attacking toward a limited number of objectives in a relatively small map. The advantage lies with the Axis because of the limited amount of objectives. No. of Objectives: 6 - One German objectives is in immediate danger of being overrun by Soviet forces unless reinforced. All capable of being well defended. Still the small number allow the German player to bring the full weight of his forces upon them. Prestige: Axis = 558 Allies = 1172 - The Axis begins with most of the units they need to complete this scenario. They German prestige is needed to repair the German units. The Soviets begin with the prestige advantage and get bonuses throughout the scenario. However the expendeture of the prestige may be futile as the German units completely outclass the Soviet counterparts. New Unit Exp: Axis = 3 Stars Allies = 2 Stars Air Superiority - The Germans will see a sea of AA guns as the Soviets seek to support their entrenched units. The Soviet aircraft is still not up to snuff and cannot contest the German airpower in the air. Ground Superiority - This is the classic scenario of quantity versus quality. The German units are so much better and the Soviets so much more numerous that the contest seems to be good. But the Germans have quite a bit of good units and they can blow right through any line of defense the Soviet player attempts to put up. General Information - The biggest unique item about this scenario is the prestige boosts every five turns of 2000 prestige points. This allows the Soviet player to flood the area with partisans and AA guns that will hopefully wear down German armor and deplete their ammo. Final Evaluation Prestige Experience Axis -2 0 Allies 0 0 The biggest problem for the Soviets is their serious quality deficiency in their units. Their best tank is not close to the Tigers or the Panthers. Therefore by limiting prestige may limit the Germans ability to Elite Reinforce or purchase new high end units.