CAUCUSAS No. of Turns: 30 - Advantage here goes to the Axis. While the map is large the objectives are centered in a small area and therefore should give the German player plenty of time to reach the objectives. No. of Objectives: 7 - One objectives is already held by the Germans and it is not threatened. All other objectives must be reached through Soviet forces and each one can be a battle. Prestige: Axis = 800 Allies = 2492 - Everytime I see such a disparity in prestige I wonder what's the deal. Here it is obvious that the famous Russian defense is designed to be implemented in this scenario. Russians will favor quantity over quality looking to flood the field with units. The Germans begin with plenty of high quality and experienced units to offset this advantage therefore this area is even match. New Unit Exp: Axis = 2 Stars Allied = 1 Star Air Superiority - The best Soviet fighter at this time is not equal to the weakest German aircraft the Bf109. The Germans begin with three FW190s and therefore rule the skies. They are more likely to run out of ammo shooting down Soviet fighters and bombers than take damage. The Soviets begin with about an equal number of aircraft but their quality is so outmatched as to make them a virtual non-factor. Best way to offset German airpower is from ground AA guns. Ground Superiority - At the beginning of the scenario, German and Soviet forces are about equal in quality and number. But with the immediate availability of PzIVf2s and, by turn eight, Tiger tanks, the ground war shifts in favor of the Germans. But the Soviets have massive amount of prestige to afford massive losses and still maintain a respectable fighting force. The weakest link in the German attack posture is the southern attack force coming through the Caucusus Mts. Two star experienced and overstrengthed German units of average quality are going against well entrenched-Arty covered positioned units with good AA covering fire. The cities of Poti and Tiblisi are difficult captures and are going to take time and probably a few units with them if the German player is not careful. The terrain is ideal for defensive stands by cheap partisans, ATGs, or even tanks. The Germans must push beyond the Terek River to get into some good open running country. German prestige will climb as the scenario pushes on due to the large number of cheaply captured cities and the high body count of Soviet units. General - The weather is reliable but you may encounter times when the airfleets will be grounded. The terrain is easy with few rivers, a number of roads and numerous non-objective cities ripe for the picking by German forces. New available units in the Tiger tanks are vital to the German player. Final Evaluations - Prestige Experience Axis 0 -1 Allies 0 0 Time is too much on the side of the Axis. Thirty turns to travel a relatively short distance to Stalingrad is easily traversed. The Soviet number advantage is severely hampered by the large turn count not to mention the lack of fun seeing ten to fifteen units wiped out per turn. Recommendation: A +1 advantage to the Soviets may be enough to balance this scenario. But not to add anything to the Soviet forces but to subtract from the Germans.