BERLIN (WEST) No. of Turns: 13 - It is a good ways to Berlin for the Allied portion of this scenario. Even though the Allied ground forces are more numerous than German forces it can be slowed down by judicous use of good anti-tank deployment. No. of Objectives: 10 - Allies already hold 4 objectives only need to acquire and hold one more to win the game. Therefore the number of objectives are decidedly in favor of the Allies Prestige: Axis = 1082 Allies = 1020 - The Allies and the Axis begin about even on the ground so much of this prestige will go to repairing damaged units rather than buying new ones. New Unit Exp: Axis = 2 Stars Allied = 2 Stars Air Superiority - The vaunted Allied airpower that help win Europe is unusually absent and instead the Allies must face the prototype jet aircraft of the Dorniers335, ME262s, Komets, HE62s. It would take a pretty decent airfleet to combat these aircraft and it is missing. The few planes the Allies begin with cannot hope to compete against these. Ground Superiority - The Allies have good tanks and lots of them compared to the German forces. If the Allies can defend their airfleet then the Panthers and Tigers are vulnerable to airstrikes. The huge amount of undefended cities give the Allies a cheap and easy source of prestige which can be used to buy units right on the front line. Still the distance is far and the German player does not need to worry about Soviet forces and can work on a delaying strategy. General Information - The avenues to all cities have roads and allow for quick access by mechanized infantry units. The Allied player must beware of German defenses behind the rivers and the German player must beware of quick flanking moves. Final Evaluation - Prestige Experience Axis 0 0 Allies +2 0