MARKET GARDEN No. of Turns: 16 Battle Posture: Axis = Defense Allies = Attack Per Turn Prestige Boosters: Axis = 0 Allies = 0 No.of Units Available for purchase: Axis = 1 Allies = 1 - The map is unusually small and many of the units are spread out making it difficult to arrange for a concentrated attack on Arnham, until the scenario moves along. Still the Allies must move quickly to seize dominance, West of the Waal river and attempt a crossing as soon as possible to fight the big fight with Tigers and Panthers to reach Arnham. No. of Objectives: 16 Axis: take Arnhem. - There are 16 objectives but only one counts in Arnham. The Germans must hold this in order to win the scenario. Allies can use these objectives to seize big prestige boosts to supplement their air and ground forces. Prestige: Axis = 2012 Allies = 1020 - The Germans and Allies begin in a generally static position looking to gain the advantage over the other. Both sides will probably be looking to bolster their defenses on the ground which give the Axis the advantage. Numerous secondary objectives will give the Allies a periodic boost in prestige levels. New Unit Exp: Axis = 1 Star Allied = 2 Stars Air Superiority - The Allies must face this scenario with the British air force, without American aircraft. While the British outnumber the German airfleet 11-5, the Germans have the better plane in the FW190d9 and could make a run at denting the British airfleet by purchasing fighters. The Allies can purchase American P-51 Mustangs. Air superiority in numbers straight off the bat give the Allies an advantage. But clever use of prestige and the FW190s can make this a hotly contested battle. Ground Superiority - The numbers of units are about equal while the quality of units are decidedly on the side of the Germans. With their cheap anti-tank units, the Germans can afford to use secondary units to defend objectives while using the mainline stuff to counterattack Allied thrusts. Axis holds the advantage here. The German player must be aware of the massive number of airborne units the Allied player begins with and expect to see paratroopers in the skies east of the Rhine. AXIS: As Arnhem is the most important objective on the map, smashing the Allied defensive perimeter there is your number one priority. Try to close in on Oosterbeek quickly to keep the Allies from raising new units there and drive the paratroopers out of Arnhem. You need to pick an overall defense line, preferably all securely behind a river--it is unlikely that you will be able to drive the Allies around Nijmegen back across the Meuse, but the Waal is a practical defense line and the Rhine serves in the last resort. Your forces in the west need to slow the Allied advance sufficiently for you to consolidate the Arnhem area and relieve your garrison in Nijmegen. The small force at Gembert is likely to be engulfed if it directly challenges the enemy, but it may be able to worry the enemy's flank and draw off some of his forces. Alternatively, it could move back quickly to help in the attack on the Allies around Nijmegen. Your battlegroup at Nijmegen needs armor to help defeat the paratroops and artillery, so raising a unit in the area may be necessary. Your small airforce must be nimble enough to avoid getting wiped out--air defense units are the key to deflecting some of that Allied airpower from vulnerable targets, but be aware that the Allied aircraft are increasingly resistant to damage. ALLIES: With airpower and reinforcements of armor, antitank guns, artillery and luck, you may be able to hold the Arnhem-Oosterbeek perimeter and permanently tie up the Germans on the east bank of the Rhine. Taking and holding Nijmegen is easier because the force balance is more favorable, but you will need the main army to come up quickly to fully secure the Nijmegen area and push on to Arnhem. Don't let too much ground strength be diverted against weakly-defended secondary objectives. Your massive air force should be able to take care of any particularly strong resistance in the western part of the battlefield. General Information - The weather is not totally reliable so expect rain periodically throughout the scenario. The allies must seize a corridor to Nijmegen in order to build reinforcements there. The Waal and the Rhine Rivers are prime defensive positions for the German tanks. Crossing will be difficult at these points. Final Evaluation - Prestige Experience Axis 0 0 Allies +1 0 The +1 to Allied prestige will allow them to build the necessary tanks and anti-tanks as well as aircraft to dent the German armor. Otherwise units are used up so quickly that there may be nothing left for the final assault on Arnham proper.