COBRA No. of Turns: 25 Battle Posture: Axis = Defense Allies = Attack Per Turn Prestige Boosters: Axis = 0 Allies = 0 No.of Units Available for purchase: Axis = 10 Allies = 1 - There are seven objectives with three already under control. The other four and in all different directions of the rather large map. The advantage lies with the Axis because of the diverse nature of the objectives. No. of Objectives: 7 Axis: hold 3 objectives. - Only four are true objectives but they are spread out and there will be a need to devote units to each objective. It may be difficult for the allied commander to divide the force provided to assault the objectives equally. The Axis must hold three objectives by the end of the scenario to win it. The Allied commander must divide forces into assault groups to lead them individually to objective points. This will weaken them somewhat but Allied aircraft will devestate most units in their way. Prestige: Axis = 816 Allied 1314 - The Germans are at a severe disadvantage in the unit strength and numbers and the low prestige is prohibitive in providing for a units to defend the objectives. The Allied presence is overwhelming and much of their prestige can be spent for repairs and replacements of lost units. New Unit Exp: Axis = 2 Stars Allied = 2 Stars Air Superiority - Allies 19 to an Axis 3....Nuff Said. Ground Superiority - Not only do the Allies outnumber and outclass the German units on the ground but many of the German units are close to the onrushing hordes so that even if they cut and run on the first turn they are libel to get plastered by aircraft as fighters scout ahead. So the German must rely on prestige reinforcment to carry out the defense of the objectives. AXIS: The Allies need to break out and race across France to their objectives, while you need to stop or delay them despite serious inferiority across the board. An overall offensive must be ruled out--your only good attacks will be against unwary mounted infantry, artillery and the like as they spread out in their advance across France. Even holding the line won't work for long. A better course is to pull back to fortify and entrench in your objectives as strongly as you can and trade space for what little time the Allies will let you have, but don't expose your moving troops to Allied air attack while mounted up if you can help it. Good luck! ALLIES: Despite your superior strength, you can't ignore the time factor. You need to explode across France in several directions to take all the vicotry objectives you need. One battlegroup moves south to storm Nantes, another crosses the Seine and moves to Amiens, while the third strikes southeast to Paris and Orleans. Your first wave should ignore isolated Axis infantry not directly in their path and leave these for the second-line units to mop up. General Information - Terrain is open. Weather is good. Final Evaluation - Prestige Experience Axis +3 +1 Allies 0 -1 Allied power is overwhelming in all areas. The large map area allows for quick movement and encirclements that leave artillery vulnerable. The Axis needs units and with a +3 to their prestige then it may be possible to dent the onrushing horde of Allied ground units.