BERLIN No. of Turns: 13 Battle Posture: Axis = Defense Allies = Attack Per Turn Prestige Boosters: Axis = 0 Allies = 4 No.of Units Available for purchase: Axis = 1 Allies = 10 - Berlin is the key. If Berlin falls all is lost for the Axis. The Germans must be held at all costs. It will usually be up to the Soviets to put pressure on Berlin as the American and British forces begin quite a ways distant from Berlin. The American and British forces will need to race to the final objective almost right from the start to make a push as the turn count winds down. No. of Objectives: 15 Axis: hold Berlin. - Berlin is the only important objective. All others are peripheral for prestige only. Berlin is open from the West side but protected on the East by the Oder river. The Soviet armor will have a tough time pushing across the river and it cannot contend in a direct fight with German panzers. Prestige: Axis = 900 Allies = 1118 - The Axis is outnumbered on both fronts. They also begin with a serious lack of armor. The lines on both fronts for the German begin with serious holes. Much of the Axis prestige will be spent on armored units. New Unit Exp: Axis = 1 Star Allies = 2 Stars Air Superiority - Five of the best German fighters through the war are here against 27 mediocre aircraft for the Allies. Four Spitfire XII and a few Thunderbolts are no match for the German fighters as are the Soviet fighters. But the Germans have few planes and they can be trapped by good tactical placement and then widdled away. The German player may be wise to be more opportunistic in deploying the fighter cover. Ground Superiority - Crossing the Oder near Berlin is a tough process so the Allied player may choose to move the Soviet units up from the South while keeping the pressure on across the Oder. Beware the American and British forces. If ignored they can push fast into the Rhineland and attack Berlin from the exposed west. Germany begins with a serious armor advantage and needs to be made up probably with extensive purchasing of cheap Anti-Tank guns. AXIS: Berlin is crucial. You will have to defend firmly against the Soviets in the east, but in the west you have enough space for an elastic defense--trade space for time. There are many defensive obstacles on the road to Berlin,so use successive strongpoints to slow the advance of the western Allies while conserving your strength so it will last through the battle. Remember that bad weather gives you more freedom of movement because Allied airpower is ineffective. ALLIES: With superior forces consisting of veteran troops on both fronts,you should press the Germans relentlessly and drive on Berlin. Rear-echelon units can mop up isolated German defenders not already pulverized by airpower, and your air superiority will ensure that even small detachments can capture secondary objectives. General Information - The terrain is difficult and half of the Allied forces are far away to make an immediate impact on the capture of Berlin. The Russians have some good armor out but their airforce is completely undergunned and will be wiped out by the small German airfleet. Final Evaluation Prestige Experience Axis +3 +1 Allies 0 0 The Germans are outmanned but not outgunned. Their forces are significant and one good JadgTiger or JadgPanther can take out a number of Allied mainline tanks. Still, every tank and man will converge on Berlin for the final battle and that gives the advantage to the attacker. The Axis needs the +3 prestige and the extra +1 experience pop to give it a good run.