BALKANS No. of Turns: 25 Battle Posture:Axis = Attack Allies = defense Per Turn Prestige Booster:Axis = 3 Allies = 3 No.of Units Available for purchase: Axis = 3 Allies = 1 - Axis units are close to many of the objectives and ready to strike into others. Numerous battlegroups allow for the number of turns to give the Axis the advantage of having enough time to strike at them all. No. of Objectives: 19 Axis: take all objectives. - There are many objectives to be captured and the Greek objectives in Greece cannot be taken by the Italians alone. The Germans must sweep down out of Serbia and into Greece fighting through Yugoslav resistance and Greek resistance. Once there they are liable to find the British waiting for them. The Objectives are disperse and it is possible that partisans can reseize one before the end of the game. Prestige: Axis = 755 Allies = 702 - The Axis have more than enough units to seize the objectives as they are. A few extra tanks in the south makes it all the easier. The Allies suffer from a lack of quality units to buy with their prestige. They may opt to buy British but that is a very limited area and could possibly lose the war everywhere else to quickly. Therefore this advantage goes to the Axis. New Unit Exp: Axis = 1 Star Allies = 1 Star Air Superiority - The airpower is decidedly in the Axis favor. The Germans begin with two FW190s while the British fly two Spitfire IIs and a Mosquito...Easy pickings for the Luftwaffe. Add to the mix are numerous Italian aircraft that can be used to trap those planes that are destroyed by the first wave of shots. The P108 level bomber is murder on Allied ships and the Italians have a pretty effective dive bomber. All in all it is free reign in the skies over Greece and Yugoslavia. Ground Superiority - This is a classic struggle of the many versus the best. Unfortunately there is a lot of the best. The Italians are in trouble against the Greeks until the Wehrmacht arrive to bail them out then drive on the Greek penninsula. The German PzIVs are ideal against the large amounts of infantry not to mention the amount of artillery they already possess. AXIS: You have numerous allied Italian and Bulgarian units available to you,but your Germans will still have to do the toughest fighting. Yugoslavian resistance will be crushed by an advance into Yugoslavia from all sides, but, unless you switch forces towards Greece as early as practicable and make the necessary air and naval support available, you could find yourself unable to secure Greece by your deadline. To avoid this, the German troops in the eastern battlegroups should shift towards Greece as early as possible, letting your Bulgarian troops mop up resistance further north. You may even initially only screen Kragujevac to allow the troops nearby to head directly for the ultimately decisive theater. ALLIES: Heavily reinforce all objective cities You have serious air inferiority and need to take care of your air force if you want planes available when you need them to defend Greece. To the extent you have the strength to score "kills," pick on the Italians, especially early on at the Albanian front, and the Bulgarians when they arrive at your fortifications near Thessaloniki. Use your Matilda IIs and air defense units wisely, and note that Yugoslav infantry are inexpensive and very useful for harassing Axis rear areas so long as they survive. General Information - Expect the weather to turn bad for a few turns during the scenario possibly making it muddy. There is quite a bit of rough terrain but roads go through passess around and through these mountainous areas. The Germans have only a small advantage in a straight on sea fight and with a few lucky rolls the allies could win it. But the Italian P108 Level bomber will swing the tide completely in favor of the German fleet. Also Italy is vulnerable and the German players may find that Italy has become the new home to Greece. Final Evaluation - Prestige Experience Axis -1 0 Allies +2 0 The Allies are outmanned and outgunned in the Air, Sea and Ground. They must rely on numbers and a +2 to their prestige may swing the scenario to a more even balance. Prestige Experience Axis -1 (-3) 0 Allies +2 (+3) 0 *i didn't win as the allies until i used the settings in parens and axis disbands fleet.